Postcards from Morrowind
June 30, 2009 Leave a comment
Foreword: This article takes place in a Morrowind heavily modifed over the vanilla install and was inspired by one of my best friends playing it again and describing her experience in conversation (Hello, Sarah!), and also heavily influenced by an ongoing Game Diary written by one of RockPaperShotgun’s four founding members, Alec Meer. I’ve stuck fairly closely to Alec’s list of Mods, albeit tailored to my own desires, but have used one or two more I thought would be useful. I’ll mention these where applicable. Alec’s continuing diaries provide fascinating reading for those seeking a more journalistic interpretation of the enormous range of experiences the practically unparalleled game-world Morrowind has to offer. By contrast, I intend this article to be nothing more than light amusement and a minor showcase of the amazing things the talented and dedicated community has made available for this old classic. Enjoy.
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By far the most undeniably astonishing modification you can make to Morrowind is to unleash the Morrowind Graphical Extender (MGE) upon it. The default game, being a product of the time when computers were not so powerful as today, relies on some very close fogging to keep frame-rates high, hiding everything beyond a certain range as if you are perpetually surround by a thick cone of the stuff. For a world as imaginatively designed as Morrowind this can be extremely frustrating. The MGE utility removes such frustrations. Behold!
Fans of Morrowind’s sequel, Oblivion, are well used to such sweeping landscapes thanks to the new technology developers Bethesda designed for that game. But to see them in Morrowind really does take the breath away. EVERYTHING you see here can be travelled to, including that Dwemer (Dwarven) ruin poking up on the right-hand side of the horizon. Another great feature of MGE is that it can apply better shading and lighting effects – you’ll note the blood red splashes of colour to the left of the snapshot, caused as the setting sun reflects on the water. What’s also enormously exciting it that I’ve had to use the LOWER settings of this mod to get an acceptable frame-rate on my six year old machine at a paltry (but still anti-aliased) 800×600 resolution. Imagine how much better it would look on a modern beast PC!
Another of MGE’s capabilities is to apply a blur effect to distant landforms, leading to a faintly romantic depth-of-field effect perfect for fantasy games such as this one. The patches of light you can see above are the product of another mod, Lights300, which applies much more realistic and dynamic lighting conditions to exterior and interior environments and other sources. Interiors look SO much better than the bland ambient lighting the game shipped with, although it does take some getting used to the now-pitch-black caverns, tombs and dungeons! Torches, lamps and lighting spells become vitally important for any intrepid explorer, introducing a much-needed note of real trepidation as sudden frontal attacks from the gloom test nerves and loosen bowels…
Speaking of human bottoms…this lively, somewhat seedy tavern in Suran benefits hugely, not only from the lighting mod bathing everything in flickering red light, but also from the Better Bodies mod (also Better Faces, Better Hair, etc), an enormous improvement over the rough, gawky, low-poly character models supplied by Bethesda back in 2002. When this young naked dancer completes her spin she is ENTIRELY anatomically correct (and quite deliciously so), meaning this is possibly the only shot (out of the 783 I seem to have taken) that I could show you without me and my blogging being summarily drop-kicked out of the WordPress community. Thankfully, the ladies of Morrowind don’t go in for ‘brazilians’, a practice I’ve always thought makes women look like plastic Barbie dolls anyway. Hurrah for realism!
A noteworthy feature of this particular shot (apart from the re-textured surfaces: Morrowind Visual Pack v3) is something we geeks like to call HDR lighting, another fabulous ability of the now legendary MGE mod that seeks to emulate the way lighting contrast is handled by human eyes, the way our irises open and close to adjust to less or more light coming in. This shot perfectly encapsulates the glaring band of brightness that often occurs between grey skies and dark landscape. Taking this shot reminded me very much of the most prominent form of what we laughingly call ‘weather’ in my home town of Aberdeen, which also boasts one of the highest rates of suicide in the North-East of Scotland. Coincidence? I’m not a great believer in it.
My last snap of the day showcases another of the great mods Alec had selected for his Morrowind adventure: MCA, or Morrowind Comes Alive. MCA adds hundreds more NPCs to the game, making the world feel more, um, alive than the default game, which often tended to be a sparse, lonely experience. Now we have bands of bandits roving the badlands, shoppers shopping in the towns and villages, and many gorgeous and startling additions like the one pictured above. I once encountered a pleasant, blue-skinned Dunmer (Dark Elf) woman outside a Daedric (Demon) Ruin who had the most amazing wings upon her back but, to my eternal regret, I had not packed my camera on that trip. I also found a Lay-Preistess in Vivec who bore a stunning resemblance to my good friend, Suzanne. But when I later returned, camera in hand, she was nowhere to be seen…
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If you’ve made it this far, thank you for reading. I’ve enjoyed putting this together so much I may do this or something similar one day soon! If you fancy trying the mods you can simply google for them, read the lists of links Alec has diligently placed within his precis articles or, if you have some time, why not sift through this fairly mind-boggling list? Please be careful, though. Spending hours looking for the right dresses to put into a game means you may be taking it all too seriously, and – if you are aggressively masculine like myself – might lead to some decidedly uncomfortable moments of self-awareness.